Summary
Dylan Craine is an independent game developer and software engineer with 13 years of experience building tools and interactive systems, currently focused on a C++/OpenGL voxel engine and procedural roguelike projects. He blends data-science and engineering chops—from Spark transforms and Java backend work to frontend Angular and Python prototypes—with an eye toward humane, open-source software and tooling for scientific research. Passionate about AI, neural networks, human healthspan extension, and VR, he seeks roles that intersect game design, procedural content generation, and real-world impact like climate or humanitarian tech. A published SF/Fantasy author who took a sabbatical to ship narrative work, he brings storytelling sensibility to technical systems and experience onboarding into large, complex codebases. Based in Denver, he’s comfortable as a solo developer or as a solutions architect collaborator, and prefers active development on GitLab while keeping industry-standard GitHub presence.
13 years of coding experience
5 years of employment as a software developer
BA Computer Science, BA Computer Science at Colorado College
High School Creative Writing, High School Creative Writing at Denver School of the Arts
Galvanize Inc. Data Science Immersive
Study Abroad, Study Abroad at James Cook University