Summary
Dylan Davison is an indie game developer with nine years of experience crafting player-focused experiences, currently shipping a rogue-lite on Steam using the Godot engine. He balances design and engineering—rewriting gameplay systems, building custom Unity tools, and eliminating six months of technical debt to accelerate development and optimize builds. Based in Salem, Oregon, he brings a web development background and an Associate's in Computer and Information Sciences to his studio work, prioritizing inclusivity and delight in every iteration. Known for rapid prototyping and pragmatic problem-solving, Dylan aims to make players smile by tuning code and design until the gameplay feels just right.
9 years of coding experience
7 years of employment as a software developer
Associate's degree, Computer and Information Sciences, General, 3.42, Associate's degree, Computer and Information Sciences, General, 3.42 at Chemeketa Community College