Dylan Dumesnil

Senior Tools Programmer at Epic Games

Kelowna, British Columbia, Canada
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Summary

👤
Senior
🎓
Top School
Dylan Dumesnil is a Senior Tools Programmer with 12 years of experience specializing in Unreal Engine UI systems and developer tooling. He has led UI teams at multiple studios and shipped foundational, data-driven UI architectures and editor workflows at Microsoft, 1047 Games, Final Strike Games, and now Epic Games. Dylan builds maintainable, performance-minded systems—creating custom data-binding, MVVM plugins, and focus/scene-stack solutions that have been merged back into the Unreal Engine depot. He pairs hands-on C++ and UMG expertise with a knack for tools that amplify artists’ and designers’ productivity, and his open-source MVViewModel and MDFastBinding projects reflect a commitment to practical, reusable solutions. Based in Kelowna, BC, he blends production shipping experience with engine-level contributions that subtly shape how teams build UI in UE5.
code12 years of coding experience
job10 years of employment as a software developer
bookBachelor of Applied Science (B.A.Sc.) Computer Engineering with Software Engineering Option, Bachelor of Applied Science (B.A.Sc.) Computer Engineering with Software Engineering Option at The University of British Columbia
languagesEnglish
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Github Skills (87)

web-application10
chat10
unreal10
game-development10
noise10
godot10
game-engine10
binding10
slack10
csharp10
multiplayer10
open-source10
mono10
perlin-noise10
javascript9

Programming languages (7)

C#C++CRustGoKotlinPython

Github contributions (5)

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DoubleDeez/MDFastBinding

Jan 2022 - Dec 2022

A versatile and performant alternative to property bindings for designer-friendly workflows in Unreal Engine 5.1+
Contributions:2 releases, 12 reviews, 57 commits in 10 months
bindingue5-pluginumgunreal-engine
DoubleDeez/MDFramework

Aug 2018 - Nov 2021

A multiplayer C# game framework for Godot 3.4 Mono.
Contributions:6 reviews, 111 commits, 35 PRs in 3 years 3 months
godot3godotgamedevgodot-enginemono
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