Dylan Dumesnil is a Senior Tools Programmer with 12 years of experience specializing in Unreal Engine UI systems and developer tooling. He has led UI teams at multiple studios and shipped foundational, data-driven UI architectures and editor workflows at Microsoft, 1047 Games, Final Strike Games, and now Epic Games. Dylan builds maintainable, performance-minded systems—creating custom data-binding, MVVM plugins, and focus/scene-stack solutions that have been merged back into the Unreal Engine depot. He pairs hands-on C++ and UMG expertise with a knack for tools that amplify artists’ and designers’ productivity, and his open-source MVViewModel and MDFastBinding projects reflect a commitment to practical, reusable solutions. Based in Kelowna, BC, he blends production shipping experience with engine-level contributions that subtly shape how teams build UI in UE5.
12 years of coding experience
10 years of employment as a software developer
Bachelor of Applied Science (B.A.Sc.) Computer Engineering with Software Engineering Option, Bachelor of Applied Science (B.A.Sc.) Computer Engineering with Software Engineering Option at The University of British Columbia
A multiplayer C# game framework for Godot 3.4 Mono.
Contributions:6 reviews, 111 commits, 35 PRs in 3 years 3 months
godot3godotgamedevgodot-enginemono
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