Dylan Engelbrecht

Gameplay Engineer (C , Unity) at Alta

Cape Town, Western Cape, South Africa
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Summary

👤
Senior
🎓
Top School
Dylan Engelbrecht is a gameplay engineer with 10 years of experience specializing in C# and Unity, currently building new IP at Alta after contributing to the success of A Township Tale. He brings a systems-focused approach to gameplay, character customization, crossplay, mobile VR optimization and custom telemetry, paired with hands-on backend and cloud experience from XR enterprise projects. As a co-founder who shipped a top-trending Steam title and a developer comfortable with both production and contract environments, he blends product-minded engineering with delivery discipline. Based in Cape Town, he writes technical books in his spare time, signaling a strong commitment to knowledge-sharing beyond day-to-day development.
code10 years of coding experience
job5 years of employment as a software developer
bookHomeschool
bookDiploma in Graphic Design, Graphic Design, Merit, Diploma in Graphic Design, Graphic Design, Merit at Shaw Academy
bookInformation Technology, Information Technology at Curro Kollege
languagesEnglish, Afrikaans
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Github Skills (48)

unity3d10
serve10
simulations9
intelligent9
deep-reinforcement-learning9
reinforcement-learning8
sdn7
machine-learning7
earth7
ethernet7
deep-learning7
switch7
ml-agents7
decentralization6
virtual-network6

Programming languages (5)

C#JavaC++PapyrusPython

Github contributions (5)

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Contributions:7 commits, 5 pushes in 9 months
Contributions:2 releases, 1 push, 1 branch in 8 months
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Dylan Engelbrecht - Gameplay Engineer (C , Unity) at Alta