Summary
Dylan Engelbrecht is a gameplay engineer with 10 years of experience specializing in C# and Unity, currently building new IP at Alta after contributing to the success of A Township Tale. He brings a systems-focused approach to gameplay, character customization, crossplay, mobile VR optimization and custom telemetry, paired with hands-on backend and cloud experience from XR enterprise projects. As a co-founder who shipped a top-trending Steam title and a developer comfortable with both production and contract environments, he blends product-minded engineering with delivery discipline. Based in Cape Town, he writes technical books in his spare time, signaling a strong commitment to knowledge-sharing beyond day-to-day development.
10 years of coding experience
5 years of employment as a software developer
Homeschool
Diploma in Graphic Design, Graphic Design, Merit, Diploma in Graphic Design, Graphic Design, Merit at Shaw Academy
Information Technology, Information Technology at Curro Kollege
English, Afrikaans