Dylan Garrett is a software engineer with nine years of experience building low-level and platform software, currently contributing to Osdyne after a long tenure at Microsoft. At Microsoft he led technical efforts across CBL-Mariner Linux, Kubernetes HCI platform work, and multiple Azure Sphere SoC bring-up and HAL initiatives, blending systems-level engineering with hardware integration. His background includes shipping platform features for Xbox game streaming and device bring-up, demonstrating a track record of solving complex cross-stack problems from firmware to cloud. Based in Seattle, he pairs a Georgia Tech CS education with international study experience, reflecting both strong fundamentals and adaptability. Colleagues would describe him as someone who thrives on the intersection of OS, embedded, and cloud-scale systems and who moves smoothly between hands-on implementation and technical leadership.
9 years of coding experience
10 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Shanghai Jiao Tong University
High School Diploma, High School Diploma at Alpharetta High School
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Tianjin University
Bachelor's Degree, Computer Science, Bachelor's Degree, Computer Science at Georgia Institute of Technology
Minor in Computing & Business, Minor in Computing & Business at Denning Technology & Management Program
Agent Baker is aiming to provide a centralized, portable k8s agent node provisioning lib as well as rich support on different OS image with optimized k8s binaries.
Contributions:9 pushes, 1 branch in 13 days
provisioningagentaimingbinariesk8s
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