Summary
Dylan Guidry is a Full Stack Developer and seasoned game programmer with 11 years of experience building live-service mobile games, training software for the U.S. military, and teaching game programming at the Academy of Interactive Entertainment. He combines hands-on Unity and .NET development with leadership roles across startups and government contracting, and currently balances working at Koniag Government Services while running his own studio, Guidry Game Dev, LLC. Dylan’s background ranges from low-level lighting and effects programming to WinForms tooling and full-stack systems, giving him a rare blend of game-focused artistry and enterprise software discipline. He’s experienced in creating reusable frameworks and classroom-ready tooling—skills honed while mentoring students and shipping production titles—which helps him turn complex requirements into maintainable codebases. Based in Lafayette, Louisiana, he brings practical leadership and an educator’s patience to cross-functional teams tackling real-time and mission-critical applications.
11 years of coding experience
6 years of employment as a software developer
Advanced Diploma of Professional Game Development, Game Programming, Advanced Diploma of Professional Game Development, Game Programming at Academy of Interactive Entertainment (AIE) RTO 88021