Dylan Hunt is a Software Architect with 11 years of experience specializing in online multiplayer game development and systems architecture. As the original founder and lead developer of "Throne of Lies: Medieval Politics," he blends game design sensibilities with robust backend engineering to deliver persistent, social game experiences. Equally comfortable in Taiwan and the USA, he brings a global perspective to distributed systems, networking, and player-facing services. Dylan frequently works across GitHub and GitLab, signaling a strong open-source and collaborative mindset. He is known for turning complex multiplayer requirements into scalable, maintainable architectures while keeping gameplay and social dynamics central to technical decisions.
2018: Made simple for Unity with C# (+focus on Windows)
Contributions:24 commits, 21 pushes in 9 months
unity3dcsharpunitywindows
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