Summary
Dylan Menzies is a director, consultant and researcher with 12+ years delivering spatial audio and sound-synthesis solutions across academia and industry. He leads a startup building head‑tracked, fully immersive two‑loudspeaker playback and consults on object‑based audio, binaural synthesis and real‑time systems while holding a Visiting Fellowship at the University of Southampton. His background spans physics and music technology (DPhil/MSc), FPGA and x86 R&D, signal processing and physical modelling, enabling elegant, hybrid approaches that blend analytical acoustics with data‑driven methods. Colleagues know him for turning complex spatial‑audio research into practical products and novel research directions, including work on listener tracking, Ambisonics, wavefield synthesis and object‑based room correction. An unusual strength is his ability to bridge low‑level hardware design (FPGA/DSP) with high‑level interactive instrument interfaces used in virtual worlds.
12 years of coding experience
7 years of employment as a software developer
University of Cambridge
DPhil Electronics, DPhil Electronics at University of York