Dylan Meville

Wizard at Everglow Interactive Inc.

Saskatoon, Saskatchewan, Canada
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Summary

👤
Senior
🎓
Top School
Dylan Meville is a versatile game developer and technical artist with a decade of C# experience and a deep background in Unity3D networking, tool and shader programming, and 2D/3D VFX. He combines full-stack game production skills—from engine and gameplay programming to modeling, rigging, ZBrush sculpting, and Flash-based 2D effects—having shipped work on Party Panic and numerous indie and contract titles. Comfortable as an independent developer and studio contributor, Dylan has built entity-component engines, procedural mesh tools, dynamic audio systems, and bespoke editors that streamline production. His uncommon blend of programming rigor and hands-on art (Maya, Photoshop, Flash) makes him particularly effective at bridging creative vision and technical implementation. Based in Saskatoon, he continues to iterate on multiplayer and VFX-driven projects while maintaining a strong freelance portfolio.
code9 years of coding experience
job1 year of employment as a software developer
book2D Effects Animation, 2D Effects Animation at Bitey Castle FX Academy
bookComputer Science, Computer Science at University of Saskatchewan
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Github Skills (21)

perlin-noise10
shader9
amplify9
steamworks8
dll8
skybox7
unity3d7
steam7
vector6
simulate6
csharp5
photon4
python3
surface3
physics3

Programming languages (1)

C#

Github contributions (5)

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DMeville/DMMap

Feb 2021 - Jun 2021

A vector-looking minimap solution for Unity
Contributions:8 commits, 7 pushes, 1 branch in 3 months
unity3dunityminimapvector
Contributions:5 commits, 4 pushes, 1 branch in 2 years 1 month
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