Dylan Meville is a versatile game developer and technical artist with a decade of C# experience and a deep background in Unity3D networking, tool and shader programming, and 2D/3D VFX. He combines full-stack game production skills—from engine and gameplay programming to modeling, rigging, ZBrush sculpting, and Flash-based 2D effects—having shipped work on Party Panic and numerous indie and contract titles. Comfortable as an independent developer and studio contributor, Dylan has built entity-component engines, procedural mesh tools, dynamic audio systems, and bespoke editors that streamline production. His uncommon blend of programming rigor and hands-on art (Maya, Photoshop, Flash) makes him particularly effective at bridging creative vision and technical implementation. Based in Saskatoon, he continues to iterate on multiplayer and VFX-driven projects while maintaining a strong freelance portfolio.
9 years of coding experience
1 year of employment as a software developer
2D Effects Animation, 2D Effects Animation at Bitey Castle FX Academy
Computer Science, Computer Science at University of Saskatchewan
Contributions:5 commits, 4 pushes, 1 branch in 2 years 1 month
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