Manufacturing Engineer at Advanced Photonix a division of OSI Optoelectronics
Camarillo, California, United States
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Summary
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Senior
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Top School
Ed Bartley is a multidisciplinary manufacturing and software engineer with 14+ years building production-ready processes for MIL‑STD environments and shipping cross-platform games and tools using C/C++, C#, Java, and Python. He blends continuous improvement expertise—JIT, Demand Flow/Pull, 8D, and failure analysis—with hands-on process design, technician training, and team leadership across optoelectronics and semiconductor assembly. On the software side he founded indie game efforts (Flowerpot Games, Imagic) and contributed to major open-source projects like the widely used Cocos2d-x engine, handling cross-platform, Android, and Retina display integrations. Comfortable moving between shop floor improvements and complex codebases, he’s known for reducing rework dramatically in manufacturing and for rapid prototyping and shipping mobile games. Based in Camarillo, CA, he brings a rare combination of production rigor and creative software craftsmanship informed by decades of embedded and game development.
14 years of coding experience
35 years of employment as a software developer
Bachelor of Science (BS), IT, Cum Laude, Bachelor of Science (BS), IT, Cum Laude at North Carolina State University
Business and Software Engineering, Business and Software Engineering at California State University, Long Beach
AS, Electronics Engineering, AS, Electronics Engineering at ITT Technical Institute
Cocos2d-x is a suite of open-source, cross-platform, game-development tools utilized by millions of developers across the globe. Its core has evolved to serve as the foundation for Cocos Creator 1.x & 2.x.
Role in this project:
Full-stack Developer
Contributions:63 commits in 1 year
Contributions summary:Ed primarily contributed to the Cocos2d-x game engine by addressing issues and integrating changes across various modules. Their work involved adjusting screen positions for Retina display support within the GUI components. They also merged branches and resolved conflicts, integrating updates related to Android and Lua scripting, indicative of working across multiple platforms. Furthermore, the user made modifications to the Android build and core files.
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