Summary
Edgard Damiani is a versatile Software Architect with 12 years of experience designing game engines, tooling, and cross-team architectures for studios including Toca Boca, MAG Interactive, FunPlus and King. He combines deep C++ expertise and open-source engine work with practical Unity and C# leadership, having rebuilt core systems, refactored legacy code, and created reusable frameworks that empower designers and artists. A lifelong educator and technical writer, he authored an Android game programming book and has lectured widely on game tech, graphics and AI, which informs his strong documentation and knowledge-sharing habits. He favors tough, creative-but-feasible solutions and has hands-on experience across physics APIs, AI systems (FSM, behavior trees, pathfinding) and VR/Unreal toolchains. Based in Stockholm, he blends research curiosity and resilience with a track record of mentoring teams and coordinating architectural efforts across multiple studios. An avid game-tech dreamer, he also leads or revives open-source engine projects that aim to unify scattered community efforts.
12 years of coding experience
18 years of employment as a software developer
Master’s Degree Computer Science, Master’s Degree Computer Science at Universidade Federal do ABC
Technologist Software engineering and system analysis, Technologist Software engineering and system analysis at University of São Paulo
English, Portuguese, Spanish, French