Edgard Damiani

Software Architect at Toca Boca

Stockholm, Sweden
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Summary

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Rockstar
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Top School
Edgard Damiani is a versatile Software Architect with 12 years of experience designing game engines, tooling, and cross-team architectures for studios including Toca Boca, MAG Interactive, FunPlus and King. He combines deep C++ expertise and open-source engine work with practical Unity and C# leadership, having rebuilt core systems, refactored legacy code, and created reusable frameworks that empower designers and artists. A lifelong educator and technical writer, he authored an Android game programming book and has lectured widely on game tech, graphics and AI, which informs his strong documentation and knowledge-sharing habits. He favors tough, creative-but-feasible solutions and has hands-on experience across physics APIs, AI systems (FSM, behavior trees, pathfinding) and VR/Unreal toolchains. Based in Stockholm, he blends research curiosity and resilience with a track record of mentoring teams and coordinating architectural efforts across multiple studios. An avid game-tech dreamer, he also leads or revives open-source engine projects that aim to unify scattered community efforts.
code12 years of coding experience
job18 years of employment as a software developer
bookMaster’s Degree Computer Science, Master’s Degree Computer Science at Universidade Federal do ABC
bookTechnologist Software engineering and system analysis, Technologist Software engineering and system analysis at University of São Paulo
languagesEnglish, Portuguese, Spanish, French
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Github Skills (13)

unity3d9
unity-game-engine9
spawn8
minimum8
utility8
ioc-container8
dependency-injection7
code-size7
injection7
csharp5
undo5
game-engine4
ui-toolkit3

Programming languages (1)

C#

Github contributions (5)

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edamiani/Anima-Engine

Mar 2014 - Dec 2021

Contributions:34 commits, 33 pushes in 7 years 9 months
edamiani/Pong-SGE

Mar 2014 - Oct 2014

Contributions:3 commits in 7 months
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