Summary
Edison Scott is a Senior Software Engineer with 11 years of experience specializing in real-time digital media systems, particularly Unity-based game and application development. He excels in C# scripting, rapid system prototyping, shader work (Nvidia Cg and ShaderLab), and integrating native plugins across Android and iOS. At Broken Circle Studios he drives build automation and toolchain reliability using Jenkins and shell scripting while also contributing to art and FX integration pipelines. Previously at XP Foundry he focused on gameplay and multiplayer client systems, bringing a designer’s sense of “find the fun” to engineering challenges. Based in Mequon, Wisconsin, he pairs a 4.0 GPA game programming foundation with a pragmatic, production-first approach to shipping interactive experiences. An often-understated strength is his ability to bridge technical and artistic teams, turning creative vision into robust, maintainable systems.
11 years of coding experience
3 years of employment as a software developer
Associate's degree, Game Programming, 4.0 GPA, Associate's degree, Game Programming, 4.0 GPA at Norco College
English