Summary
Edoardo Dominici is a Computer Graphics Research Engineer with 13 years of experience specializing in the intersection of rendering and machine learning, currently based in Zurich and working at Huawei. He has a strong production background building and extending path tracers and Hydra delegates for feature-rich pipelines—delivering work used for interactive previews and final shots at studios like Tangent Animation and Animal Logic. His academic foundation (MSc, UBC) in digital geometry processing complements hands-on engineering across render cores, motion blur, point-cloud optimizations, and artist-facing tooling. Edoardo combines research rigor with production pragmatism, routinely shipping renderer features that balance performance and robustness inside DCCs such as Houdini. Comfortable moving between low-level renderer internals and higher-level ML-driven generative workflows, he brings a rare blend of academic research and film-production engineering to graphics problems. A detail not obvious from titles: he’s spent significant effort hardening IPR and USD/Hydra integrations, enabling studio pipelines to use advanced renderer features in real-time.
13 years of coding experience
5 years of employment as a software developer
Master of Science - MS, Computer Science, Master of Science - MS, Computer Science at The University of British Columbia
Bachelor of Science - BS (Erasmus+), Computer Science, Bachelor of Science - BS (Erasmus+), Computer Science at University of Stirling
Bachelor of Science - BS, Computer Science, 110/110, Bachelor of Science - BS, Computer Science, 110/110 at Università di Pisa