Summary
Edren Dacaymat is a Unity-focused software engineer with a decade of hands-on experience building rapid applications and tools, primarily in C++, C#, and Python. He transitioned from developing C++/wxWidgets desktop utilities to offering Unity 3D C# programming and consultation since 2017, blending pragmatic engineering with client-facing delivery. Comfortable across OOP, functional, event-driven and modular paradigms, he picks up C-like languages quickly and applies that fluency to game dev, IT, and AI projects. Based in the New York City metro area, he operates as a self-employed freelancer who delivers both polished game systems and practical developer tooling. An often-overlooked strength is his background in GUI templating with wxFormBuilder, which informs his attention to usable interfaces and efficient workflows.
10 years of coding experience
Bachelor of Science (B.S.), Computer Science, 3.0, Bachelor of Science (B.S.), Computer Science, 3.0 at New York Institute of Technology
High School Diploma, High School Diploma at George W. Hewlett High School
English, Tagalog