Eduárd Mándy

Software Engineer at Colorfront

Budapest, Hungary
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Summary

👤
Senior
🎓
Top School
Eduárd Mándy is a seasoned software engineer based in Budapest with 10 years of experience building C++-heavy systems across games, embedded navigation, and telecom. He has shipped tools and engine work for AAA titles like Call of Duty: Modern Warfare II, designed OpenGL ES renderers for mobile navigation apps, and maintained distributed telecommunication systems using Agile practices. Comfortable across low-level graphics, engine integration, and higher-level application work (including Objective-C iOS apps and BLE device communication), he bridges platform boundaries to deliver practical, performant solutions. At MPG he refactored a navigation mesh module and picked up Unreal Engine quickly, showing a pattern of diving into complex domains and improving core systems. Now at Colorfront, he continues to apply multimedia and rendering expertise while drawing on a formal MSc in Information Engineering and a thesis on ray tracing that underpins his graphics-oriented problem solving.
code10 years of coding experience
job10 years of employment as a software developer
bookMaster of Science (MSc) Information Engineering, Master of Science (MSc) Information Engineering at University of Miskolc
languagesEnglish
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Github Skills (79)

instagram10
clarifai10
qt10
linux10
reimplementation10
notepad10
obj-loader10
wavefront10
selenium10
desktop10
script10
loader10
editor9
path-tracing9
obj9

Programming languages (7)

C++CJavaScriptObjective-CSwiftJupyter NotebookPython

Github contributions (5)

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Contributions:32 pushes, 1 branch in 4 years 8 months
Contributions:16 pushes, 1 branch, 2 issues in 4 years 3 months
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