Summary
Eduárd Mándy is a seasoned software engineer based in Budapest with 10 years of experience building C++-heavy systems across games, embedded navigation, and telecom. He has shipped tools and engine work for AAA titles like Call of Duty: Modern Warfare II, designed OpenGL ES renderers for mobile navigation apps, and maintained distributed telecommunication systems using Agile practices. Comfortable across low-level graphics, engine integration, and higher-level application work (including Objective-C iOS apps and BLE device communication), he bridges platform boundaries to deliver practical, performant solutions. At MPG he refactored a navigation mesh module and picked up Unreal Engine quickly, showing a pattern of diving into complex domains and improving core systems. Now at Colorfront, he continues to apply multimedia and rendering expertise while drawing on a formal MSc in Information Engineering and a thesis on ray tracing that underpins his graphics-oriented problem solving.
10 years of coding experience
10 years of employment as a software developer
Master of Science (MSc) Information Engineering, Master of Science (MSc) Information Engineering at University of Miskolc
English