Eduard Permyakov

Canada
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Summary

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Rockstar
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Top School
Eduard Permyakov is a low-level C/C++ engineer with 12 years of experience building embedded systems, OS-level software, and graphics engines. He has shipped production drivers and platform bring-up work on Apple silicon, contributed to Wine and Proton compatibility fixes at CodeWeavers, and engineered a 70k‑SLOC RTS engine with a modern OpenGL renderer and custom fiber/task systems. Comfortable reverse-engineering games and porting bare-metal drivers to Linux, he blends pragmatic systems programming with deep curiosity about hardware and runtime behavior. Based in Canada and active in open source, he favors clean, portable C99 implementations and has a knack for squeezing complex functionality out of minimal runtime environments.
code12 years of coding experience
job4 years of employment as a software developer
bookBachelor of Applied Science - BASc, Computer Engineering, Bachelor of Applied Science - BASc, Computer Engineering at University of Waterloo
languagesEnglish, Russian
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Github Skills (13)

rendering-3d-graphics10
game-development10
game-engine10
opengl10
python10
real-time-strategy10
bit7
steam6
steamworks5
wine5
compatibility5
proton4
spice3

Programming languages (2)

C++C

Github contributions (5)

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eduard-permyakov/BitFiend

Feb 2017 - May 2017

Contributions:84 commits, 15 pushes, 1 branch in 2 months
An OpenGL RTS game engine written in C
Contributions:1159 commits, 7 PRs, 299 pushes in 3 years 7 months
rtsgame-developmentopenglreal-time-strategygame-engine
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Eduard Permyakov