Summary
Eduardo Guerra is a graphics-focused game programmer with 11 years of experience building high-performance C++ systems, from low-level optimizations to expressive template-driven architectures. He has shipped VFX and engine work at studios including Retro Studios and Gearbox, and brought end-to-end technical leadership to earlier indie and student projects where he owned AI, materials, and tooling. Passionate about creating dynamic, surprising mechanics, he pairs deep engine expertise with clear cross-discipline communication to bridge art, design, and engineering. Based in Dallas, he favors highly technical graphics and effects problems and has a proven track record of turning complex technical design documents into playable systems.
11 years of coding experience
10 years of employment as a software developer
Bachelor of Science, Software Engineering, Bachelor of Science, Software Engineering at Universidad Nacional de Costa Rica
Master of Interactive Technology, Software Development, Master of Interactive Technology, Software Development at The Guildhall at Southern Methodist University
Spanish, English, French