Eduardo Rinaldi

Gameplay Programmer at Ubisoft Berlin

Berlin, Germany
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Summary

👤
Senior
🎓
Top School
Eduardo Rinaldi is a gameplay programmer based in Berlin with 8 years of experience specializing in systems, graphics and gameplay engineering. Currently at Ubisoft Berlin, he progressed from Junior Gameplay Programmer to Gameplay Programmer, bringing practical expertise in building responsive game systems. He holds a master’s and bachelor’s in Computer Science from Sapienza with top honors and has taught programming, algorithms and data structures at the university level, sharpening his ability to communicate complex technical concepts. Outside of work he ships side projects on GitHub and channels his competitive drive into esports, which informs a player-focused approach to design and iteration. Known for a hands-on, systems-oriented mindset, he blends academic rigor with production experience to deliver performant, well-architected gameplay features.
code8 years of coding experience
job3 years of employment as a software developer
bookHigh School Diploma, Information Technology, 100/100, High School Diploma, Information Technology, 100/100 at Itis Luigi Trafelli
bookMaster's degree, Computer Science, 110/110 with honours, Master's degree, Computer Science, 110/110 with honours at Sapienza Università di Roma
languagesItalian, English
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Github Skills (23)

maze8
siamese-network7
sdf6
demoscene6
raycasting6
genetic6
genetic-algorithm6
raymarching5
signed5
quaternions5
python4
hlsl3
x-plane3
rome3
background-image3

Programming languages (4)

JavaScriptJupyter NotebookAssemblyPython

Github contributions (5)

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edu-rinaldi/Iris-Recognition

Nov 2020 - Feb 2022

C++ Iris recognition system, using CNN based feature extractors
Contributions:21 commits, 4 PRs, 39 pushes in 1 year 3 months
few-shot-recognitionirisrecognitionsiamese-network
Contributions:9 commits, 8 pushes in 1 year 9 months
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Eduardo Rinaldi - Gameplay Programmer at Ubisoft Berlin