Eduardo Rinaldi is a gameplay programmer based in Berlin with 8 years of experience specializing in systems, graphics and gameplay engineering. Currently at Ubisoft Berlin, he progressed from Junior Gameplay Programmer to Gameplay Programmer, bringing practical expertise in building responsive game systems. He holds a master’s and bachelor’s in Computer Science from Sapienza with top honors and has taught programming, algorithms and data structures at the university level, sharpening his ability to communicate complex technical concepts. Outside of work he ships side projects on GitHub and channels his competitive drive into esports, which informs a player-focused approach to design and iteration. Known for a hands-on, systems-oriented mindset, he blends academic rigor with production experience to deliver performant, well-architected gameplay features.
8 years of coding experience
3 years of employment as a software developer
High School Diploma, Information Technology, 100/100, High School Diploma, Information Technology, 100/100 at Itis Luigi Trafelli
Master's degree, Computer Science, 110/110 with honours, Master's degree, Computer Science, 110/110 with honours at Sapienza Università di Roma
Contributions:9 commits, 8 pushes in 1 year 9 months
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Eduardo Rinaldi - Gameplay Programmer at Ubisoft Berlin