Summary
Eduardo Simioni is an experienced engineering director and technical artist with 15 years designing animation systems, pipelines and gameplay tools across AAA studios in Europe and beyond. Currently Acting Engineering Director for Characters at CD PROJEKT RED, he combines deep C++, Python and C# expertise with hands-on knowledge of multiple engines and production pipelines to solve complex animation and cinematic challenges. He has led cross-disciplinary teams on high-profile projects—driving cinematics tooling in Snowdrop, multithreaded AI frameworks, and game-ready virtual texturing and exporter optimizations for Assassin’s Creed. Comfortable switching between low-level engine work and high-level technical roadmaps, Eduardo is known for improving export performance, automating tedious pipeline steps, and mentoring engineers in CI/CD and debugging best practices. Fluent in both art and code, he brings a rare blend of fine arts training and computer science foundation that informs pragmatic, artist-friendly engineering.
15 years of coding experience
13 years of employment as a software developer
Bachelor Fine Arts - Drawing, Bachelor Fine Arts - Drawing at Federal University of Rio Grande do Sul
English, Portuguese, Italian, French, Swedish