Edvinas Danevičius is a Technical Lead and game-focused software engineer with 11 years of experience building interactive and immersive applications, tooling, and digital twins using Unity and full-stack technologies. He blends hands-on game development, shader and tech art expertise, and backend/frontend engineering—having shipped projects for enterprise clients like Daimler and BP and taught Unity-based courses at a university level. As organizer of the Kaunas Game Developers community and a former lead on multi-disciplinary student game projects, he excels at communication, delegation, and turning experimental mechanics into polished experiences. Equally comfortable writing microservices, maintaining CI/CD on cloud platforms, or prototyping novel gameplay systems, he describes himself succinctly as a “professional cruncher” who thrives on production-driven problem solving.
11 years of coding experience
7 years of employment as a software developer
Master of Science in Medialogy with specialisation in Interaction, Master of Science in Medialogy with specialisation in Interaction at Aalborg University
Bachelor in Software Systems, Bachelor in Software Systems at Kaunas University of Technology
Contributions:3 releases, 211 commits, 8 PRs in 1 year 1 month
2d-gamephysicsgamesoft-bodybody
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Edvinas Danevičius - Technical Lead at Indoor Sunglasses