Edward Facundo is a senior software engineer and technical leader with two decades of experience designing scalable multiplayer systems, embedded firmware, and full-stack platforms across games and online services. He has led networking and replication architecture for AAA titles at Ubisoft and built live multiplayer infrastructure and matchmaking for commercial titles like Undisputed, while also founding From Abyss Media and delivering a bespoke Django/FastAPI backend and Electron tools for media production. Comfortable across C/C++, Python, C#, Unity, and low-level device drivers, he blends hands-on implementation with technical strategy to take prototypes through production at scale. Edward’s background in formal R&D and protocol work (TWAMP/OWAMP, BGP, VRRP) gives him a rare mix of deep networking protocol expertise and game-focused latency engineering. Based in Newcastle upon Tyne, he thrives in cross-disciplinary teams that balance creativity and operational rigor and often bridges client-side game logic with authoritative server architectures to deliver low-latency player experiences.
10 years of coding experience
16 years of employment as a software developer
Bachelor of Engineering - BE, Computer Engineering, Bachelor of Engineering - BE, Computer Engineering at Universidade de Fortaleza
Contributions:26 PRs, 53 pushes, 31 branches in 3 years 7 months
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Edward Facundo - Senior Online Client Engineer at From Abyss Media