Summary
Edward Hoyle is a Senior Software Engineer with 11 years of experience specializing in OpenUSD pipeline integration, rendering, and tooling for VFX and volumetric capture workflows. Comfortable in both Python and C++, he has built and maintained core studio infrastructure—from AL_USDMaya and OpenUSD asset tooling to CI/CD, database abstraction layers, and build systems—across leading studios including Weta, Animal Logic, Method, and Eyeline Studios. He pairs practical C++ engineering with Python-driven automation, orchestration of ML/AI data pipelines, and experience packaging complex OSS toolchains. Based in Kitchener, Ontario, Edward blends a gamedev hobbyist’s creativity with production-hardened pipeline engineering, often surfacing subtle workflow savings by rethinking asset structures and dependency management.
11 years of coding experience
11 years of employment as a software developer
Diploma in 3D animation, Animation, Diploma in 3D animation, Animation at Media Design School
Diploma in Character Animation, Animation, Diploma in Character Animation, Animation at Freelance Art School