Edward Hoyle

Senior Software Engineer at Eyeline Studios - Powered by Netflix

Kitchener, Ontario, Canada
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Summary

👤
Senior
🎓
Top School
Edward Hoyle is a Senior Software Engineer with 11 years of experience specializing in OpenUSD pipeline integration, rendering, and tooling for VFX and volumetric capture workflows. Comfortable in both Python and C++, he has built and maintained core studio infrastructure—from AL_USDMaya and OpenUSD asset tooling to CI/CD, database abstraction layers, and build systems—across leading studios including Weta, Animal Logic, Method, and Eyeline Studios. He pairs practical C++ engineering with Python-driven automation, orchestration of ML/AI data pipelines, and experience packaging complex OSS toolchains. Based in Kitchener, Ontario, Edward blends a gamedev hobbyist’s creativity with production-hardened pipeline engineering, often surfacing subtle workflow savings by rethinking asset structures and dependency management.
code11 years of coding experience
job11 years of employment as a software developer
bookDiploma in 3D animation, Animation, Diploma in 3D animation, Animation at Media Design School
bookDiploma in Character Animation, Animation, Diploma in Character Animation, Animation at Freelance Art School
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Github Skills (5)

scene10
maya10
usd9
plugin9
autodesk9

Programming languages (2)

C++Mathematica

Github contributions (5)

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eddiehoyle/CreatureForge

Nov 2014 - Dec 2015

Contributions:128 commits, 60 pushes, 1 branch in 1 year 1 month
eddiehoyle/screenspace

May 2019 - Dec 2019

Screenspace pickables for Maya
Contributions:4 releases, 67 commits, 15 PRs in 6 months
maya
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Edward Hoyle - Senior Software Engineer at Eyeline Studios - Powered by Netflix