Edwin Fuentes is a software engineer and PhD physics student in Seattle who blends high-performance computing with quantum simulation and a strong foundation in classical physics. With five years of experience, he developed the ArrayFire Quantum Simulator (AQS), contributing GPU-optimized C++ code and bug fixes to the well-known ArrayFire library while adding tests and examples to make advanced functionality accessible. He has taught robotics and lab courses, mentoring students from K–12 to university level, and leverages bilingual communication skills to translate complex technical ideas into practical learning materials. Curious and meticulous, he pairs rigorous academic training (BS Physics, 3.97 GPA) with hands-on engineering to turn mathematical and physical concepts into performant software tools.
5 years of coding experience
Doctor of Philosophy - PhD, Physics, Doctor of Philosophy - PhD, Physics at University of Washington
Bachelor of Science - BS, Physics, 3.97/4.00, Bachelor of Science - BS, Physics, 3.97/4.00 at Georgia Institute of Technology
Bachillerato, Ciencias naturales, 4.93/5.00, Bachillerato, Ciencias naturales, 4.93/5.00 at Colegio BIlingue de Panama
Contributions:39 reviews, 27 PRs, 1 push in 1 year 9 months
Contributions summary:Edwin primarily contributed to fixing bugs and addressing compatibility issues within the ArrayFire library. They resolved issues related to OpenCL-HPP headers, C limits constants, and CUDA toolkit driver versions. Furthermore, they implemented fixes for incorrect compilation defines, and incorrect dimensions in sparse matrix operations. The user's work also involved adding tests and example files for better functionality and demonstration purposes.
A voxel game inspired by minecraft created with OpenGL in C++
Contributions:3 PRs, 10 pushes, 2 branches in 2 years 8 months
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