Edwin Ho is a software engineer with 11 years of experience specializing in automation for games, currently building test frameworks and tooling at Blizzard Entertainment. He has deep hands-on experience writing automated tests and framework utilities in Python, C++, and C#, and has contributed automation hooks directly into game code and CI pipelines at Amazon Game Studios. Edwin is an active open-source contributor to algorithm and data-structure projects (notably enhancements in OpenGenus/cosmos), and he maintains a games portfolio and GitHub that showcase playable projects and technical work. Combining a Computer Game Science degree from UC Irvine with classroom teaching experience, he brings both practical engineering discipline and a knack for making complex systems approachable.
World's largest Contributor driven code dataset | Used in Quark Search Engine, @OpenGenus IQ, OpenGenus Visual Project
Role in this project:
Back-end Developer
Contributions:7 commits, 8 PRs, 3 comments in 7 days
Contributions summary:Edwin contributed primarily to the algorithms and data structures within the repository, implementing solutions in Python, C++, and Java. Their work included a depth-first search algorithm in Python, sorting algorithms such as quick sort, heap sort, and counting sort, and a breadth-first search algorithm. Additionally, the user added anagram search algorithms in both Python and C++.
Contributions:42 commits, 39 pushes, 2 branches in 28 days
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