Edwin Smith is an experienced production leader with nine years in game development and a career at Feral Interactive overseeing more than 100 AAA releases across Mac, Linux and mobile. As Head of Production he manages projects end-to-end—from initial code intake through post-launch maintenance—while shaping platform-specific features and driving design for mobile conversions like the acclaimed Rome: Total War. His background spans QA, PR/marketing, technical partner liaison and support, giving him a rare cross-functional fluency that smooths development and platform integration. Based in London, he combines production rigor with hands-on design input to deliver polished ports and long-term live support. Notably, he led the team that established Feral’s mobile conversion design group, translating complex AAA experiences to new platforms.
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Edwin Smith - Head Of Production at Feral Interactive