Eero Lehtinen is a software developer based in Tampere, Finland with a decade of hands-on experience building reliable systems and shipping production fixes. At Monad he progressed from junior to full developer, demonstrating rapid learning and practical impact across multiple engagements since 2022. Eero is an active open-source contributor to the Bevy game engine, where he fixed platform-specific crashes, improved rendering memory handling, added custom cursor support, and resolved Xwayland freezes—work that improved stability for graphics-heavy Linux environments. With a strong academic record in Computer Software Engineering from Tampere UAS and experience as a virtual instructor in the Finnish Defence Forces, he combines disciplined problem-solving with collaborative engineering. Notably, his contributions show a knack for diagnosing low-level platform issues that often evade broader test coverage.
10 years of coding experience
1 year of employment as a software developer
Bachelor's degree, Computer Software Engineering, Average 4.5/5, Bachelor's degree, Computer Software Engineering, Average 4.5/5 at Tampere University of Applied Sciences
A refreshingly simple data-driven game engine built in Rust
Role in this project:
Backend Developer
Contributions:51 reviews, 9 PRs, 108 comments in 2 years 2 months
Contributions summary:Eero primarily contributed to the core functionality of the Bevy game engine by addressing critical issues related to rendering, windowing, and cursor handling. They fixed a Linux-specific crash related to NVIDIA drivers, improving stability. The user implemented custom cursor support, enhancing the engine's user interface capabilities. They also fixed a `MeshAllocator` panic, ensuring efficient memory management within the rendering pipeline. Finally, they resolved an Xwayland freeze and included the original source for Oklab calculations.
Contributions:157 pushes, 3 branches, 37 tags in 6 months
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