Eero Lehtinen

Software Developer at Monad

Tampere, Pirkanmaa, Finland
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Summary

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Eero Lehtinen is a software developer based in Tampere, Finland with a decade of hands-on experience building reliable systems and shipping production fixes. At Monad he progressed from junior to full developer, demonstrating rapid learning and practical impact across multiple engagements since 2022. Eero is an active open-source contributor to the Bevy game engine, where he fixed platform-specific crashes, improved rendering memory handling, added custom cursor support, and resolved Xwayland freezes—work that improved stability for graphics-heavy Linux environments. With a strong academic record in Computer Software Engineering from Tampere UAS and experience as a virtual instructor in the Finnish Defence Forces, he combines disciplined problem-solving with collaborative engineering. Notably, his contributions show a knack for diagnosing low-level platform issues that often evade broader test coverage.
code10 years of coding experience
job1 year of employment as a software developer
bookBachelor's degree, Computer Software Engineering, Average 4.5/5, Bachelor's degree, Computer Software Engineering, Average 4.5/5 at Tampere University of Applied Sciences
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Stats
1reputation
0reached
0answers
0questions
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Github Skills (13)

windowing10
bevy10
linux10
rust10
game-development10
game-engine10
webgpu10
render10
game-dev10
rendering10
graphics-programming9
open-source9
wayland8

Programming languages (7)

TypeScriptC++RustCJavaScriptLuaHTML

Github contributions (5)

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bevyengine/bevy

Feb 2023 - Apr 2025

A refreshingly simple data-driven game engine built in Rust
Role in this project:
userBackend Developer
Contributions:51 reviews, 9 PRs, 108 comments in 2 years 2 months
Contributions summary:Eero primarily contributed to the core functionality of the Bevy game engine by addressing critical issues related to rendering, windowing, and cursor handling. They fixed a Linux-specific crash related to NVIDIA drivers, improving stability. The user implemented custom cursor support, enhancing the engine's user interface capabilities. They also fixed a `MeshAllocator` panic, ensuring efficient memory management within the rendering pipeline. Finally, they resolved an Xwayland freeze and included the original source for Oklab calculations.
data-drivenbevygamedevrustgame-development
Contributions:157 pushes, 3 branches, 37 tags in 6 months
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Eero Lehtinen - Software Developer at Monad