Egor Bogatov is a Senior Software Engineer with 15 years of experience specializing in compilers, performance and the .NET ecosystem, currently working on the .NET JIT compiler at Microsoft. He brings deep low-level expertise—LLVM-style optimization, AOT/JIT tradeoffs and vectorization—demonstrated across high-profile repos like dotnet/runtime, CoreRT and Mono. His background spans backend runtime work, game-engine integration and tooling, reflecting a blend of systems performance tuning and pragmatic engineering. Based in Warsaw, he pairs rigorous compiler theory with production-grade contributions that improve real-world runtime throughput and correctness, including non-obvious wins in floating-point and loop optimization.
15 years of coding experience
7 years of employment as a software developer
Master's degree, Master's degree at Белорусский национальный технический университет
Contributions:6 releases, 1412 commits, 31 PRs in 3 years 7 months
Contributions summary:Egor contributed to the Urho3D engine by developing a tool to validate the structure of data structures, and also by implementing features related to graphics performance. They also worked on improving the event handling system by adding methods related to it. The contributions demonstrate a focus on code quality and optimization within the engine.
.NET is a cross-platform runtime for cloud, mobile, desktop, and IoT apps.
Role in this project:
Back-end Developer
Contributions:3623 reviews, 674 commits, 1976 PRs in 6 years
Contributions summary:Egor appears to be involved in developing and maintaining the .NET runtime, focusing on the Just-In-Time (JIT) compiler. Their contributions involve implementing features, such as improvements to memory allocation, improving the compilation of code with loops, and optimizing floating-point operations. The user demonstrates proficiency in the core components of the .NET runtime and the complexities of code optimization within the JIT compiler.
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Egor Bogatov - Senior Software Engineer (L64) at Microsoft