Egor Suboch is a Lead C++ Engineer with 8 years of experience building high-performance, distributed and graphics-intensive systems, currently working on game development at Saber Interactive. He brings deep expertise across modern C++ (11–20), Vulkan/OpenGL graphics programming, multiplayer game engines and high-load trading systems, having shipped components from trading liquidity aggregators and embedded quote databases to Windows kernel security modules and FPS engine subsystems. At Soft-FX he optimized multithreaded quote storage and analytics, and at Check Point and Saber he translated that systems-level mindset into robust game and platform code. Based in Yerevan with MSc/BSc-level software engineering training, he blends low-level performance tuning with practical product delivery and a proven ability to move between finance-grade backend services and real-time graphics engines. An avid graphics programmer, he often bridges rendering and systems concerns—an uncommon pairing that helps him solve both latency and correctness challenges in multiplayer and high-load environments.
8 years of coding experience
8 years of employment as a software developer
Bachelor Mathematics and Computer Science, Bachelor Mathematics and Computer Science at Belarusian State University
An open-source generalized sparse linear algebra library with vendor-agnostic GPUs accelerated computations
Contributions:39 reviews, 628 commits, 62 PRs in 1 year 4 months
lapackvendorpythonagnosticsparse
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Egor Suboch - Lead Engineer C at Saber Interactive