Ehab Charek is a Technical Animator with eight years of hands-on experience creating 3D models, PBR textures, and game-ready assets using Blender, Maya, ZBrush, 3DS Max, Substance Painter/Designer, and Unity. Currently at Multus Medical, he applies cinematic and surgical animation skills to medical visualization while previously shipping environment assets for games like Hypertag. A self-starter who transitioned from freelance 3D art to technical animation, he also experiments with tooling—building a Blender addon as he learns Python—to streamline workflows. Based in Goodyear, Arizona, he combines artistic craft with technical curiosity to solve complex visualization challenges for both entertainment and medical applications.
9 years of coding experience
7 years of employment as a software developer
3D Modeling and Animation, 3D art, 3D Modeling and Animation, 3D art at Palomar College
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