Eiren Rain is a founder and hands-on software engineer with 12 years of experience building games, servers, and open-hardware for VR from the Netherlands. He founded SlimeVR, an open-source full-body tracking project that combined PCB and enclosure design, firmware, software and a supply chain—raising over $900k via crowdfunding and rallying thousands of contributors and backers. Prior to SlimeVR he led development of large-scale game projects including Elteria Adventures and one of Russia’s earliest major Minecraft servers, shipping core server architectures and tooling in Java. An active open-source contributor, he improved asset import and sensor-processing pipelines in projects like jMonkeyEngine and SlimeVR-Server, bridging low-level data handling with practical build workflows. Eiren champions open hardware and software to make VR more affordable and accessible, and unusually blends deep systems work with community-driven product delivery.
Contributions:35 releases, 529 reviews, 318 commits in 2 years
Contributions summary:Eiren's commits primarily focused on setting up the project's build environment and implementing core VR bridge functionality. They set up the Gradle and Eclipse project structure and added a batch file. The user moved the VR bridge code from the test project and added a named pipe VR bridge class for handling tracker data. They also implemented and modified classes related to sensor data processing.
A complete 3-D game development suite written in Java.
Role in this project:
Back-end Developer
Contributions:10 commits, 2 PRs, 17 comments in 2 years
Contributions summary:Eiren primarily contributed to the FBX file importer within the JMonkeyEngine game engine. Their work involved implementing FBX file parsing, fixing bugs related to texture loading with absolute image paths, and addressing issues with geometry loading. They also reworked the original FBX importer to improve its functionality and address compatibility issues. These changes enhanced the engine's ability to import and utilize FBX files, improving the overall asset import pipeline.
jme3jmonkeyengine3gamegame-developmentjava
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