Eirik Blekesaune is a multidisciplinary developer and artist based in Trondheim with 17 years of experience building interactive multimedia systems, digital musical instruments, and sensor-driven installations. He holds an M.Sc. in Music Technology from NTNU and has combined roles as a lecturer, workshop leader, and full-time artist/engineer, translating artistic concepts into robust software, electronics, and electromechanical prototypes. Eirik is a hands-on contributor to the SuperCollider project, focusing on server and language components, and brings practical C/C++, Python, Arduino and DSP experience to production systems. His work blends sound design, composition and low-level implementation—an unusual mix that lets him ship creative, performance-ready technical solutions. As founder of Blekesaune Media and a current developer at KodeWorks, he continues to bridge experimental art practice with reliable engineering.
An audio server, programming language, and IDE for sound synthesis and algorithmic composition.
Role in this project:
Backend Developer
Contributions:19 commits, 14 PRs, 34 comments in 1 year 2 months
Contributions summary:Eirik primarily contributed to the server and language components of the SuperCollider project. Their work focused on implementing command-line options, specifically related to printing version information and exiting, for both `scsynth` and `sclang`. The user made several code changes, including modifying source files to incorporate version printing functionality and changing the exit codes for `scsynth`. Furthermore, they reverted a previous commit and removed debug comments, demonstrating an understanding of code maintenance and version control.
Contributions:31 pushes, 3 branches in 4 years 3 months
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