Ejaz Ahmed is an Associate Gameplay AI Engineer with a decade of experience building gameplay systems, tools, and multiplayer services across AAA and mobile platforms. He has shipped core systems in Unreal Engine C++ (including GAS-based combat and Common-UI interfaces), contributed to Rocket League tutorials at Epic, and now applies AI and gameplay expertise at Rockstar Games. Ejaz combines backend service design (Golang multiplayer servers, microservices with gRPC/Kafka) with front-end and engine-level work, making him fluent across the full game stack. He’s experienced in production workflows—introducing TDD, design docs, and agile practices to accelerate teams and launches. Based in Andover, MA, he pairs a Master’s in Game Engineering from the University of Utah with hands-on product engineering at startups and large studios, uniquely bridging research-driven VR learning projects and fast-paced live game operations. Colleagues rely on him for designer-friendly tools and resilient systems that keep gameplay both expressive and maintainable.
10 years of coding experience
6 years of employment as a software developer
Bachelor of Technology - BTech Computer Science, Bachelor of Technology - BTech Computer Science at Indian Institute of Technology Hyderabad
Contributions:1 PR, 47 pushes, 6 branches in 2 months
cameracomputer-visioniteration
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