Summary
Ejaz Mudassir is a results-driven software engineer with six years of professional experience focused on performance engineering, CI/CD automation, and cross-platform validation in game and XR industries. He has driven measurable quality gains at Microsoft and Unity—cutting data collection time by 80%, shrinking shader cache sizes by 50%, and scaling test infrastructure and coverage across multiple platforms. Known for turning performance analysis into product wins, he implemented framerate capture for unlocked FPS scenarios and reduced game load times by 75% through build-time optimizations. Ejaz blends deep systems and tooling expertise with hands-on leadership, having led small teams to design CI validation for AAA projects and architected platform-agnostic test frameworks for XR. Based in Monroe, Washington, he combines academic training from DigiPen with a practical focus on reducing engineering churn and accelerating release velocity. A pragmatic problem-solver, he often surfaces quality gains through infrastructure-level changes that aren’t obvious in feature roadmaps but materially improve user experience and developer productivity.
6 years of coding experience
17 years of employment as a software developer
Master of Science Computer Science, Master of Science Computer Science at DigiPen Institute of Technology
Bachelor of Engineering Computer Engineering, Bachelor of Engineering Computer Engineering at Osmania University