Ekaterina Romanova

Staff Compiler Engineer at Sony Computer Entertainment America

San Jose, California, United States
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Summary

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Ekaterina Romanova is a Staff Compiler Engineer based in San Jose with over 20 years of focused experience building and optimizing compilers for high-performance CPU targets. She has led CPU compiler development for PlayStation at Sony Computer Entertainment America and previously held senior compiler engineering roles at Hewlett Packard and Compaq, bringing deep expertise in low-level code generation and optimization. Her career traces back to early compiler work at Lanit-Tercom and a strong academic foundation with an MS in Computer Science from Saint Petersburg State University. Known for solving complex platform-specific performance challenges, she blends pragmatic engineering with thorough understanding of processor architectures. Colleagues rely on her for bringing production-quality compiler features from prototype to shipped product on console and enterprise systems. Despite a typically behind-the-scenes role, her work materially impacts runtime efficiency and developer tooling for large-scale software ecosystems.
code5 years of coding experience
job11 years of employment as a software developer
bookMS, Computer science, MS, Computer science at Saint Petersburg State University
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Github Skills (24)

caching10
modular10
software-design10
bitbake10
llvm10
openframeworks10
toolchain10
squashfs10
compiler10
clang10
linux9
multicore9
build-automation9
high-performance9
macos8

Programming languages (2)

C++LLVM

Github contributions (5)

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romanova-ekaterina/fastbuild

Aug 2024 - Oct 2024

Contributions:6 pushes, 3 branches in 2 months
The LLVM Project is a collection of modular and reusable compiler and toolchain technologies.
Contributions:2 pushes, 2 branches in 1 day
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Ekaterina Romanova - Staff Compiler Engineer at Sony Computer Entertainment America