Summary
Elhoussine Mehnik is a Senior Game Engineer based in Montreal with 10 years of experience building high-profile and unannounced titles across Unreal Engine 4/5, Anvil, and Voyager engines. He has shipped gameplay and AI systems for AAA franchises at Ubisoft Montpellier, contributed to indie hits like STRAY, and led gameplay work on an open-world multiplayer project at Tencent before joining Netflix. Known for bridging deep engine-level expertise with playable systems and tooling, he moves fluidly between C++/Unreal and rapid prototyping in Unity. An economics graduate turned technical specialist, he combines product-minded thinking with a track record of adapting core engine techniques across very different studio pipelines.
10 years of coding experience
12 years of employment as a software developer
Bachelor’s Degree, Economic Sciences, Bachelor’s Degree, Economic Sciences at Université Ibn Zohr
French, English