Eli Bogomolny is a software engineer with eight years of experience specializing in 3D graphics and front-end engineering, currently a Software Engineer II at Microsoft in Seattle. He studied Digital Media Design with a mathematics minor at the University of Pennsylvania, blending strong visual computing fundamentals with rigorous problem-solving. Eli contributed to the widely used Cesium open-source globe library, improving rendering, UI, and test coverage for 3D model and imagery display in Sandcastle. His background includes roles at Cesium, NVIDIA, and research work at UPenn, giving him hands-on experience across both real-time graphics and large-scale platform development. Known for shipping pragmatic UI fixes that tackle subtle rendering/display edge cases, he brings a detail-oriented approach to complex visualization problems.
8 years of coding experience
5 years of employment as a software developer
Bachelor of Science in Engineering Digital Media Design; Minor: Mathematics, Bachelor of Science in Engineering Digital Media Design; Minor: Mathematics at University of Pennsylvania
An open-source JavaScript library for world-class 3D globes and maps :earth_americas:
Role in this project:
Front-end Developer
Contributions:5 releases, 216 reviews, 479 commits in 1 year 11 months
Contributions summary:Eli primarily focused on improving the user interface and front-end components within the Cesium library. They addressed issues related to the display and manipulation of 3D models and imagery, including fixing display issues, adding test cases to verify the functionality and adding features to existing functions. They made changes related to the rendering and display of the assets within Sandcastle.
Contributions:37 pushes, 1 branch in 6 years 5 months
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