Eli Davis is a seasoned graphics and systems engineer with 11 years of experience turning research into production-ready, high-throughput real-time systems. Based in Austin, he has built pipelines and custom file formats that make massive spatial datasets interactive—shipping implementations that handle billions of points on devices like Quest 2 and achieving multi× compression gains. As founder of Recolude and current lead at Shapurr and Vinci4D.ai, he blends procedural 3D modeling, GPU parallelism, and clever compression to capture and replay spatial events at sub-megabyte scales. His work spans cloud photogrammetry pipelines, point-cloud rendering, and novel interests in 3D reconstruction techniques such as Gaussian Splatting. Not obvious from the title, he pairs deep research reproduction (implementing papers with compute shaders and URP render passes) with practical product engineering that scales to real-world VR/metaverse constraints.
Contributions:31 PRs, 77 pushes, 36 branches in 1 year 7 months
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