Summary
Eli Vanderbilt is a technical artist with eight years of experience crafting production-ready 3D assets and pipelines for ML simulations, VR/AR, and AAA games. At the Allen Institute he built a flexible asset creation pipeline supporting physics, procedural room generation, and functional props for training environments, blending artistic fidelity with engineering rigor. His background spans modeling, sculpting, rigging, node-based shading, lighting, and automation via Python/MEL, with past roles at Bungie, Microsoft (Minecraft), Google Maps, and VR studio 8ninths. Eli excels in collaborative, fast-iteration settings and is especially skilled at translating design constraints into optimized assets and documented workflows that scale across platforms. He pairs a meticulous production mindset (4.0 GPA in Virtual Technology and Design) with a penchant for pragmatic tooling that anticipates future feature changes.
7 years of coding experience
3D Environment Modeling, 3D Environment Modeling at FuturePoly Digital Arts Training Studio
Bachelor of Science (B.S.), Virtual Technology and Design, 4.00 GPA, Bachelor of Science (B.S.), Virtual Technology and Design, 4.00 GPA at University of Idaho