Elias Carrillo

Game Developer at Self-employed

Hollister, California, United States
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Summary

👤
Senior
🎓
Top School
Elias Carrillo is a game developer and software engineer with a decade of hands-on experience building tools, engines, and playful experiences for web, mobile, and desktop. As an independent developer since 2015 he maintains a wide range of personal projects—rewriting brittle Python video-processing scripts, adapting Lua addons to shifting MMO APIs, and adding gamepad support to open-source titles—to stay sharp and solve real-world engineering annoyances. His background includes creating an avatar builder and an online room-booking tool, plus an early internship building a map editor for a rock-climbing game, showing comfort across tooling, UX, and game-specific pipelines. Trained in Computer Science with a focus on Game Design at UC Santa Cruz, Elias blends technical depth with an artist’s drive: he’s actively developing his own game engine and game as passion projects. Based in Hollister, California, he brings pragmatic problem-solving, cross-language fluency, and a habit of improving others’ open code as core strengths.
code9 years of coding experience
job1 year of employment as a software developer
bookGeneral Education, General Education at Evergreen Valley College
bookUniversity of California Santa Cruz
languagesSpanish, English
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Github Skills (48)

class-library10
converter9
nintendo9
csharp9
absolute8
database8
libretro8
wiiu7
wii7
api7
browser-game7
cpp6
emulation6
mosaic6
nintendo-3ds6

Programming languages (7)

C#JavaC++ShellCJavaScriptPython

Github contributions (5)

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Warsen/KamiHime-scripts

May 2018 - Sep 2019

Contributions:35 commits, 23 pushes in 1 year 4 months
browserkamihimebrowser-game
Warsen/SuperMarioBros-C

Jun 2020 - Mar 2025

An attempt to translate the original Super Mario Bros. for the NES to readable C/C++
Contributions:36 pushes, 3 branches, 1 comment in 4 years 9 months
readablenestranslatesuper-mario-brosmario-bros
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