Elias Carrillo is a game developer and software engineer with a decade of hands-on experience building tools, engines, and playful experiences for web, mobile, and desktop. As an independent developer since 2015 he maintains a wide range of personal projects—rewriting brittle Python video-processing scripts, adapting Lua addons to shifting MMO APIs, and adding gamepad support to open-source titles—to stay sharp and solve real-world engineering annoyances. His background includes creating an avatar builder and an online room-booking tool, plus an early internship building a map editor for a rock-climbing game, showing comfort across tooling, UX, and game-specific pipelines. Trained in Computer Science with a focus on Game Design at UC Santa Cruz, Elias blends technical depth with an artist’s drive: he’s actively developing his own game engine and game as passion projects. Based in Hollister, California, he brings pragmatic problem-solving, cross-language fluency, and a habit of improving others’ open code as core strengths.
9 years of coding experience
1 year of employment as a software developer
General Education, General Education at Evergreen Valley College
An attempt to translate the original Super Mario Bros. for the NES to readable C/C++
Contributions:36 pushes, 3 branches, 1 comment in 4 years 9 months
readablenestranslatesuper-mario-brosmario-bros
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