Elias Neuman-donihue is a software engineer and rising senior at the University of Rochester with nine years of development experience focused on computer graphics, real-time rendering, and interdisciplinary research. He builds tooling and plugins—most notably Unity integrations for OpenVDB point clouds—combining C++, C#, HLSL, Rust, and Python to optimize LOD, frustum culling, and occlusion in large-scale point datasets. At August Schools and through multiple NSF REU projects he has moved ideas from research (novel DNN-based view synthesis and temporal consistency) into practical prototypes and production-facing viewers like Resurrect 3D. Comfortable across systems, web, and graphics stacks, he also brings a humanities perspective through a concurrent BA in History that sharpens his communication and design for scholarly applications.
9 years of coding experience
3 years of employment as a software developer
Bachelor of Science - Honors, Computer Science; Bachelor of Arts - BA, History, Computer Science, History, Bachelor of Science - Honors, Computer Science; Bachelor of Arts - BA, History, Computer Science, History at University of Rochester
High School Diploma, High School Diploma at Hunter College High School
Contributions:4 PRs, 55 pushes, 14 branches in 7 months
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