Elias Tsiantas

Software Developer - 3D Modeller at self employed

Greece
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Summary

👤
Senior
🎓
Top School
Elias Tsiantas is a seasoned software developer and 3D modeller based in Greece with a decade of hands-on experience in C++, C#, C and Java across game and application development. As a solo practitioner he blends programming and content creation—shipping Unity3D systems, custom shaders and textured 3D assets end-to-end. Notably, he led full-stack development and optimization of a next-generation Unity community ocean shader, improving LODs, shorelines, translucency and reflections for better performance and visual fidelity. Comfortable across engine code, tools and editor extensions, he brings a pragmatic mix of graphics engineering and creative artistry to production pipelines.
code10 years of coding experience
bookAristotle University of Thessaloniki (AUTH)
languagesGerman, English, French, Greek
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Github Skills (10)

shader10
csharp10
optmization10
performance-optimization10
optimisation10
optimization10
dotnet-core10
unity3d10
reflection8
reflections8

Programming languages (3)

C#CPython

Github contributions (5)

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Next gen iteration of the unity community ocean shader
Role in this project:
userFull-stack Developer
Contributions:100 commits, 1 PR, 90 pushes in 4 years 6 months
Contributions summary:Elias was primarily responsible for the development and optimization of a Unity community ocean shader. Their contributions involved optimizing the shader by moving calculations, rewriting the shader with multiple shader lods, and rewriting the editor with new functionality. Furthermore, the user implemented improvements related to shorelines, translucency, and reflections.
oceanshaderlabraymarchingnext-genunity
eliasts/Mono.GameMath

Sep 2023 - Sep 2023

Contributions:1 push in 1 day
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Elias Tsiantas - Software Developer - 3D Modeller at self employed