Elias Tsiantas is a seasoned software developer and 3D modeller based in Greece with a decade of hands-on experience in C++, C#, C and Java across game and application development. As a solo practitioner he blends programming and content creation—shipping Unity3D systems, custom shaders and textured 3D assets end-to-end. Notably, he led full-stack development and optimization of a next-generation Unity community ocean shader, improving LODs, shorelines, translucency and reflections for better performance and visual fidelity. Comfortable across engine code, tools and editor extensions, he brings a pragmatic mix of graphics engineering and creative artistry to production pipelines.
Next gen iteration of the unity community ocean shader
Role in this project:
Full-stack Developer
Contributions:100 commits, 1 PR, 90 pushes in 4 years 6 months
Contributions summary:Elias was primarily responsible for the development and optimization of a Unity community ocean shader. Their contributions involved optimizing the shader by moving calculations, rewriting the shader with multiple shader lods, and rewriting the editor with new functionality. Furthermore, the user implemented improvements related to shorelines, translucency, and reflections.
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Elias Tsiantas - Software Developer - 3D Modeller at self employed