Elie Tattevin-drevet is a game developer and systems-minded engineer with eight years of experience building performant tools, engines, and language internals. Currently at Supercell, he combines low-level C/C++ graphics and rendering expertise with modern TypeScript/Deno web tooling, having shipped projects ranging from raycasted 3D games to a privacy-focused meta search engine. He led Go2V as an official Vlang project and contributes to the core V compiler, adding ADT data structures and fixing tooling bugs—demonstrating deep familiarity with compilers, ASTs, and parsing. A fast learner and collaborative teammate, Elie also maintains extensive solo learning artifacts (35 C++ exercises) and handcrafted web tooling, showing both disciplined engineering practice and an appetite for open-source impact.
8 years of coding experience
1 year of employment as a software developer
Computer Software Engineering, Computer Software Engineering at Hive Helsinki
Simple, fast, safe, compiled language for developing maintainable software. Compiles itself in <1s with zero library dependencies. Supports automatic C => V translation. https://vlang.io
Role in this project:
Back-end Developer
Contributions:46 reviews, 19 commits, 22 PRs in 11 months
Contributions summary:Elie primarily contributed to the V programming language project by implementing and enhancing core data structures and utilities. They added an `adt` module, including `Stack`, `LinkedList`, and `Queue` implementations, with associated test suites. Furthermore, they improved the datatypes package, adding methods to the `Queue` and `LinkedList` data structures. They also fixed a bug related to HTML escaping within the `vdoc` tool.
A metasearch engine based on Google written in Deno 🦕
Contributions:8 releases, 102 commits, 1 PR in 3 months
typescriptdenometasearchmetasearch-engine
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