Elionardo Feliciano is a UI Engineer with a decade of experience specializing in gameplay programming and user interfaces for console and mobile titles, including credits on World of Tanks Console, Madden, and NBA Live. Based in the New York City area, he blends C++ and JavaScript expertise with a strong foundation in computer graphics, procedural generation, and VR exploration to craft immersive game systems and polished UI workflows. At Wargaming and previously EA, he has a track record of extending legacy codebases, optimizing UI components, and maintaining stability across releases while participating in Agile processes. A former teaching assistant and researcher at Ithaca College, he also built a ray-tracing graphics library and automated lecture-capture tooling, revealing a propensity for low-level systems thinking beyond front-end work. Curious and collaborative, he continuously hones gameplay engineering skills with the stated goal of joining a AAA gameplay programming team.
10 years of coding experience
2 years of employment as a software developer
Bachelor of Science (BS), Computer Science, Bachelor of Science (BS), Computer Science at Ithaca College
Contributions:6 pushes, 1 branch in 1 year 2 months
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