Elis Minborg is a UX designer and design engineer with a decade of experience blending product design, storytelling and visual art to create engaging digital experiences. Based in Palo Alto after relocating from Sweden in 2015, she’s worked across consult projects and in-house roles—most recently at Capgemini—delivering UX concepts, accessibility reviews, component libraries and brand identity work for automotive and cloud platforms. Her background spans industrial and product engineering (Chalmers) plus a focused year in sequential art and gamification certification, which she uses to shape motivational, narrative-driven interfaces. Known for hands-on craft, she pairs vector illustration and mascot/logo design with pragmatic UX wiring and prototyping, helping teams tell clearer stories through product experiences. Outside of work she mines global secondhand fashion and paints watercolors, interests that continuously inform her visual sensibility and ethical approach to design.
10 years of coding experience
4 years of employment as a software developer
High School Degree, Industrial and Product Design, High School Degree, Industrial and Product Design at Polhemsgymnasiet
Sequential Art & Storytelling, Sequential Art & Storytelling at Kvarnby Comic School
Master of Industrial Design, Master of Industrial Design at Chalmers University of Technology
Certified level 2, Gamification, Certified level 2, Gamification at Octalysis
Speedment is a Stream ORM Java Toolkit and Runtime
Contributions:9 commits, 8 pushes, 1 branch in 14 days
java-eespring-bootjava-ormmysqlsql
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