Elizabeth Baumel

Lead Rendering Engineer at That's No Moon

Seattle, Washington, United States
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Summary

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Elizabeth Baumel is a lead rendering engineer with nine years of deep graphics systems experience across game engines, drivers, and real-time performance optimization, now leading rendering at That's No Moon in Seattle. She has shipped engine and RHI work at Epic and Unity—rewriting resource transition systems, building GPU crash utilities, and embedding as a DOTS lead with AAA partners—plus early driver work at Intel enabling major PC titles. Comfortable at the intersection of engine architecture and platform details, she blends low-level DirectX/Vulkan expertise with data-oriented game systems and developer training. Her open-source activity includes modernizing Unity DOTS training samples, showing she not only implements features but also smooths upgrade paths and tooling for teams. Predictable, pragmatic, and talk-experienced (GDC, Unite keynotes), she pairs shipped technical depth with clear cross-studio communication.
code9 years of coding experience
job12 years of employment as a software developer
bookBachelor's of Science Computer Science, Bachelor's of Science Computer Science at The George Washington University
bookUMBC
languagesEnglish, Japanese, Hebrew
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Github Skills (8)

game-development10
csharp10
dotnet-core10
unity3d10
scene-manager9
scene9
version-control7
git7

Programming languages (5)

C#TypeScriptC++HTMLPython

Github contributions (5)

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Samples designed as exercises to be ported from Unity GameObjects/MonoBehaviours to Unity DOTS.
Role in this project:
userFull-stack Developer
Contributions:48 commits, 15 pushes, 1 branch in 8 days
Contributions summary:Elizabeth primarily upgraded Unity project scenes to the 2020.1 version, a task that involves significant compatibility adjustments and dependency updates within the Unity ecosystem. The commits demonstrate the modification of scene files, which suggests a focus on updating project settings, lighting configurations, and potential asset adjustments. Minor additions like the pause button indicate some feature additions or bug fixes were done alongside the upgrade.
unity3dunitydotsunity-dots
Icetigris/redox-boy

Sep 2019 - May 2020

Contributions:61 commits, 1 push, 1 branch in 8 months
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Elizabeth Baumel - Lead Rendering Engineer at That's No Moon