Elizabeth Legros is a Senior Graphics Engineer in the Greater Seattle Area with six years of experience building high-performance rendering systems and shaders for real-time applications. She has contributed to Unity’s Graphics repository—improving ShaderGraph and HDRP workflows—and brings deep expertise in C/C++, C#, GLSL, and SIMD optimizations such as Intel AVX. At Rec Room she engineered an ECS/Burst-powered runtime mesh batching system that boosted low-end frame rates by 10–40% and implemented mobile-friendly water and shoreline tools that empowered artists. Her background includes GPU particle simulation research and a published data-structure study from undergraduate research, reflecting a blend of practical engine work and academic rigor. Known for shipping practical tooling and shader fixes in major open-source game-engine projects, she pairs strong low-level performance work with a keen sense for artist-friendly features.
6 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.) Computer Science, Bachelor of Science (B.S.) Computer Science at Trinity University
Unity Graphics - Including Scriptable Render Pipeline
Role in this project:
Game Developer (Graphics/Shader Programmer)
Contributions:188 reviews, 295 commits, 130 PRs in 2 years 11 months
Contributions summary:Elizabeth primarily contributes to the Unity Graphics repository, focusing on ShaderGraph-related bug fixes and feature implementations. Their work includes renaming master nodes, refactoring shader graph validation, fixing property display name issues, and addressing subgraph and export dependency issues. The user's commits demonstrate expertise in shader graph development, particularly within the context of the High Definition Render Pipeline (HDRP). They've also addressed issues concerning the handling of keywords, color space correction, and texture-related features, improving the usability and functionality of the shader graph tool.
Unity Graphics - Including Scriptable Render Pipeline
Contributions:13 commits in 4 months
renderpipelinescriptableunityunity3d
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.
Request Free Trial
Elizabeth Legros - Senior Graphics Engineer at iRacing.com