Elliot Colp

Director at Juvenile Pursuits Inc.

Edmonton, Alberta, Canada
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Summary

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Senior
🎓
Top School
Elliot Colp is a versatile game programmer and director with 13 years of experience crafting interactive experiences across code, design, sound, writing, and graphics. Based in Edmonton, he has shipped work at studios ranging from Bioware and Improbable to indie projects like The Day I Died, and currently leads Juvenile Pursuits while contributing C++ UE4 expertise at GeoTech. Known for strong communication and team leadership, he blends hands-on development with a designer’s attention to polish and detail. Motivated by continual learning, Elliot pairs compiler- and systems-level experience from IBM with game-focused engineering to solve both performance and creative challenges.
code13 years of coding experience
job5 years of employment as a software developer
bookBachelor of Science (B.Sc.), Computing Science, Bachelor of Science (B.Sc.), Computing Science at University of Alberta
languagesEnglish, French
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Github Skills (12)

entity9
entity-component8
engine7
kotlin6
game-development6
entity-component-system6
post-processing6
java5
android5
game-engine5
postgresql2
effects2

Programming languages (2)

C#C++

Github contributions (5)

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VGAD/tactics

Mar 2013 - Apr 2013

Contributions:175 commits in 21 days
TravelTracker/TravelTracker

Feb 2015 - Apr 2015

Contributions:220 commits, 5 PRs, 96 pushes in 2 months
trackerexpenseexpense-trackertravelandroid
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Elliot Colp - Director at Juvenile Pursuits Inc.