Elliot Colp is a versatile game programmer and director with 13 years of experience crafting interactive experiences across code, design, sound, writing, and graphics. Based in Edmonton, he has shipped work at studios ranging from Bioware and Improbable to indie projects like The Day I Died, and currently leads Juvenile Pursuits while contributing C++ UE4 expertise at GeoTech. Known for strong communication and team leadership, he blends hands-on development with a designer’s attention to polish and detail. Motivated by continual learning, Elliot pairs compiler- and systems-level experience from IBM with game-focused engineering to solve both performance and creative challenges.
13 years of coding experience
5 years of employment as a software developer
Bachelor of Science (B.Sc.), Computing Science, Bachelor of Science (B.Sc.), Computing Science at University of Alberta
Contributions:220 commits, 5 PRs, 96 pushes in 2 months
trackerexpenseexpense-trackertravelandroid
Find and Hire Top DevelopersWe’ve analyzed the programming source code of over 60 million software developers on GitHub and scored them by 50,000 skills. Sign-up on Prog,AI to search for software developers.