Elliot Cuzzillo

Staff Software Engineer at Unity

Albany, California, United States
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Summary

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Elliot Cuzzillo is a Staff Software Engineer with 13 years of experience focused on game engines, performance optimization, build systems, and data-oriented design. Based in Albany, California, he has spent the last decade at Unity advancing DOTS runtime and kernel work, internal build tooling, and engine integration. He brings deep expertise in ECS, job systems, and math-heavy subsystems, with a pragmatic eye for squeezing performance out of complex pipelines. Early career work in robotics, computer vision, and machine learning informs his systems-level thinking even though he’s shifted fully into games and engines. Known for enjoying low-level engine challenges, he pairs research experience with production software delivery to ship scalable, maintainable engine features. Outside of code, he’s applied coaching discipline from competitive fencing to mentoring engineering teams.
code13 years of coding experience
job14 years of employment as a software developer
bookBachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Carnegie Mellon University
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Github Skills (76)

rendering10
math-functions10
glfw10
directx10
gles9
shader9
water9
opengl9
api9
engine9
math-library9
sdl9
incremental-builds9
metal9
bgfx9

Programming languages (5)

C#C++CHTMLEmacs Lisp

Github contributions (5)

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LAIRLAB/libpyarr

Apr 2013 - Mar 2015

Contributions:128 commits, 1 push in 1 year 11 months
ecuzzillo/market-horses

Jan 2020 - May 2023

Contributions:69 pushes, 2 branches in 3 years 4 months
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Elliot Cuzzillo - Staff Software Engineer at Unity