Summary
Elliot Cuzzillo is a Staff Software Engineer with 13 years of experience focused on game engines, performance optimization, build systems, and data-oriented design. Based in Albany, California, he has spent the last decade at Unity advancing DOTS runtime and kernel work, internal build tooling, and engine integration. He brings deep expertise in ECS, job systems, and math-heavy subsystems, with a pragmatic eye for squeezing performance out of complex pipelines. Early career work in robotics, computer vision, and machine learning informs his systems-level thinking even though he’s shifted fully into games and engines. Known for enjoying low-level engine challenges, he pairs research experience with production software delivery to ship scalable, maintainable engine features. Outside of code, he’s applied coaching discipline from competitive fencing to mentoring engineering teams.
13 years of coding experience
14 years of employment as a software developer
Bachelor of Science - BS Computer Science, Bachelor of Science - BS Computer Science at Carnegie Mellon University