Elliot Dematteis

Backend Engineer at Epic Games

Seattle, Washington, United States
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Summary

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Rockstar
🎓
Top School
Elliot Dematteis is a Backend Engineer with a decade of experience building scalable, cost-efficient infrastructure and developer tooling across gaming and cloud platforms. Currently at Epic Games after leading developer services and build-pipeline improvements at ProbablyMonsters, he has a strong track record of reducing compute costs and latency through pragmatic migrations to Kubernetes and right-sizing infrastructure. At Microsoft he led a team for Microsoft Information Protection and created an innersourced metrics collection service adopted by dozens of teams, demonstrating both technical depth and a knack for cross-organizational tooling. His background in security consulting and managed services adds a practical security and automation mindset to his backend work. Based in Seattle, he prefers conversations about systems over conversations about AI.
code10 years of coding experience
job9 years of employment as a software developer
bookBachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Vermont
bookDaTong High School
bookCVUHS
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Github Skills (118)

dotnet9
kubernetes-pods9
http-request9
api9
mapper9
database9
gcp-secret-manager9
linq9
entity-framework9
aws-secrets-manager9
azure-keyvault9
signalr-core9
poco9
pdf9
dotnet-core9

Programming languages (16)

PowerShellC#JavaC++CRustShaderLabGo

Github contributions (5)

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brasky/OpenSync

Jun 2020 - Jan 2021

Watch YouTube videos together with friends
Contributions:54 commits, 8 PRs, 51 pushes in 7 months
dotnetsyncmaterializecssvideoslinux
brasky/python-ssp

May 2019 - Aug 2020

FedRAMP SSP API in Python
Contributions:38 commits, 27 pushes, 8 branches in 1 year 2 months
sspapipythonssldocx
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Elliot Dematteis - Backend Engineer at Epic Games