Elliot Dematteis is a Backend Engineer with a decade of experience building scalable, cost-efficient infrastructure and developer tooling across gaming and cloud platforms. Currently at Epic Games after leading developer services and build-pipeline improvements at ProbablyMonsters, he has a strong track record of reducing compute costs and latency through pragmatic migrations to Kubernetes and right-sizing infrastructure. At Microsoft he led a team for Microsoft Information Protection and created an innersourced metrics collection service adopted by dozens of teams, demonstrating both technical depth and a knack for cross-organizational tooling. His background in security consulting and managed services adds a practical security and automation mindset to his backend work. Based in Seattle, he prefers conversations about systems over conversations about AI.
10 years of coding experience
9 years of employment as a software developer
Bachelor of Science (B.S.), Computer Science, Bachelor of Science (B.S.), Computer Science at University of Vermont
Contributions:38 commits, 27 pushes, 8 branches in 1 year 2 months
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