Summary
Elliot Hudson is a Game Director with 14 years’ experience crafting ambitious, player-focused experiences and leading cross-disciplinary teams from prototype to live service. He directed Hardspace: Shipbreaker—designing its narrative systems, writing much of the content, and shepherding the game through Early Access while building studio-wide design practices and mentoring future leaders. At Blackbird Interactive he now leads concept and prototyping for an unannounced original IP, blending hands-on UE5 prototyping with strategic vision crafting, scheduling and market analysis. His background spans programming, filmmaking, graphic design and technical design, enabling him to bridge creative vision with technical feasibility. Known for establishing clear creative pillars and tooling to accelerate iteration, he brings a pragmatic, sustainability-first approach to studio growth. Based in Vancouver, he often combines storytelling instincts from film with rigorous systems design to create evocative, playable worlds.
14 years of coding experience
12 years of employment as a software developer
Certificate Film Writing & Directing, Certificate Film Writing & Directing at Southern Alberta Institute of Technology (SAIT)
Diploma Game Design, Diploma Game Design at Vancouver Film School